tag:blogger.com,1999:blog-6845625574553920830.post4592253469513724584..comments2024-03-24T14:29:11.536-07:00Comments on Filthy Pants: A Computer Blog: Cg Shader Tutorial For EmulatorsHunter K.http://www.blogger.com/profile/18379090454291486194noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6845625574553920830.post-43894575781961445292011-06-20T08:46:51.586-07:002011-06-20T08:46:51.586-07:00Hi Anon,
The shader demonstrated here is just a pr...Hi Anon,<br />The shader demonstrated here is just a proof-of-concept and doesn't attempt to extend the game in any meaningful way. I agree that it would likely get old pretty quickly.<br /><br />However, Themaister wrote another one based on the same concepts that uses hotkeys to cycle through the game manual for Seiken Densetsu 3, which actually provides value to a player. Likewise, monitoring RAM values could allow context-aware border transitions to display, for example, maps for games that don't have them, lists of enemies/items in the area, etc.<br /><br />I'm not sure I know what you mean about borders destroying the proper aspect ratio. Most of the people using them are trying to maintain integer-exact multipliers, rather than a fuzzy scale-to-max factor as used in 'fullscreen' options. This results in a lot of black space that can then be jazzed up with borders.Hunter K.https://www.blogger.com/profile/18379090454291486194noreply@blogger.comtag:blogger.com,1999:blog-6845625574553920830.post-78296491967732911882011-06-20T08:15:11.429-07:002011-06-20T08:15:11.429-07:00game-aware shader is typically the thing that migh...game-aware shader is typically the thing that might look fun in the first place (and you sure must have some fun developping this) but in the end, becomes extremely annoying to the player and you only want it disactivated. It's not only very distracting but it also brings nothing to the original game but eyes candy (it's ok if you want to impress your friends with the "hey look what my new emulator can do")<br /><br /> It's also very limited by the original game code and the number of effects you can apply. <br /><br />Same applies to game borders, first it destroys the original aspect ratio (never understood why people always wanted to play 256x224 SNES games as if SNES pixels were supposed to be square) and it distracts the eyes from what you are supposed to do, i.e playing the game.Anonymousnoreply@blogger.com