tag:blogger.com,1999:blog-6845625574553920830.post8997867339749521196..comments2024-03-24T14:29:11.536-07:00Comments on Filthy Pants: A Computer Blog: How to Create High-Resolution Textures in SSF4AE - PCHunter K.http://www.blogger.com/profile/18379090454291486194noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-6845625574553920830.post-2811035576675076812015-11-24T10:20:46.117-08:002015-11-24T10:20:46.117-08:00Ok cool, I 'll reach out to Pior and see what ...Ok cool, I 'll reach out to Pior and see what he says then. Cheers!Dustinnoreply@blogger.comtag:blogger.com,1999:blog-6845625574553920830.post-36315652089244343802015-11-24T08:20:20.192-08:002015-11-24T08:20:20.192-08:00@Dustin
Hey man, glad you found the information us...@Dustin<br />Hey man, glad you found the information useful!<br /><br />The part of the article where they talk about the brush effect on the normal map is handled by a shader in the game so they can modify it at runtime. This is how they do the focus attack ink effect and the PC version's additional effects. There's also the artistic effect on the textures you're talking about, which can be achieved through Photoshop filters, apparently, but I haven't pinpointed any good workflows, myself. However, PFunk on the SRK forum has demonstrated that it's definitely possible to reproduce, and I think he would be the best person to ask about it.Hunter K.https://www.blogger.com/profile/18379090454291486194noreply@blogger.comtag:blogger.com,1999:blog-6845625574553920830.post-620984431072596912015-11-24T08:03:22.388-08:002015-11-24T08:03:22.388-08:00Hey Hunter. First, thank you for all of the excell...Hey Hunter. First, thank you for all of the excellent information on SFIV modding you have shared here on your blog. Have you come across any information on how Capcom achieved the "ink brush style noise" that is described in the below article, under the section on cell shading?<br /><br />http://www.pcgameshardware.com/aid,685997/street-fighter-iv-pc-explained-in-detail/news/<br /><br />I'm assuming it's either a Photoshop filter or some relatively simple layer blending process, but I want to replicated it so my custom fighter fits the game's native style. There are prominent horizontal lines running through the normal map. That effect seems to have been selectively removed from female faces, probably so they look smooth and feminine.<br /><br />One idea I had was to make a simple black and white repeating stripe pattern, on a layer above my base normal map, convert the B/W pattern to a normal map using the Nvidia plugin or whatever tool you prefer, then set that stripe pattern normal map layer to a blending mode like overlay, or whatever produces the closest result to what Capcom has.<br /><br />But before I spend hours tinkering around, I thought I should at least ask someone like yourself who has a lot of experience modding the game. Thanks again for the awesome blog!<br /><br />Dustinnoreply@blogger.comtag:blogger.com,1999:blog-6845625574553920830.post-56817535556790858012014-10-21T13:29:53.352-07:002014-10-21T13:29:53.352-07:00Hellow Im trying to swap hair btw Ken 01 and Ken 0...Hellow Im trying to swap hair btw Ken 01 and Ken 04,the problem im having is 1 i cant open the DSS extracted with photofiltre studio x AND that they have dif compression Ken 01 have face and hair when the DSS on Ken 04 has the whole body texture in 1agustinhttps://www.blogger.com/profile/08647546979146006448noreply@blogger.comtag:blogger.com,1999:blog-6845625574553920830.post-33655798108865254212011-09-14T18:17:01.543-07:002011-09-14T18:17:01.543-07:00Hmm. Weird. I'm not sure what could be going o...Hmm. Weird. I'm not sure what could be going on.<br /><br />I guess the best course of action might be to just follow the tutorial to make some of your own from scratch.<br /><br />Let me know if you have any questions or get stuck.Hunter K.https://www.blogger.com/profile/18379090454291486194noreply@blogger.comtag:blogger.com,1999:blog-6845625574553920830.post-39649944072998242742011-09-14T15:09:33.523-07:002011-09-14T15:09:33.523-07:00Thanks for the reply
It's the High-rez Cammy,...Thanks for the reply<br /><br />It's the High-rez Cammy, I saved in dxt5 with mipmaps and no luck... the size difference is strangeTorchwoodnoreply@blogger.comtag:blogger.com,1999:blog-6845625574553920830.post-77165691191156749792011-09-14T10:53:19.067-07:002011-09-14T10:53:19.067-07:00Hi Torchwood,
It sounds like you might be saving t...Hi Torchwood,<br />It sounds like you might be saving to the wrong DDS compression format.<br /><br />Which files are you working with, specifically? If it's the hires Sakura stuff I made, they're DXT5 w/ mipmaps, regardless of what the original textures were.Hunter K.https://www.blogger.com/profile/18379090454291486194noreply@blogger.comtag:blogger.com,1999:blog-6845625574553920830.post-90469811018250718842011-09-14T10:48:40.327-07:002011-09-14T10:48:40.327-07:00Hey man, nice work.
I've been trying to work ...Hey man, nice work.<br /><br />I've been trying to work with a high rez model you did way back. I'm trying to edit the col file but when I extract the dds its about 13mb, anytime I try saving the file it shrinks to 1.3m somehow so I can inject it back into the col file.<br /><br />Any ideas?Torchwoodnoreply@blogger.com