Filthy Pants: A Computer Blog
Thursday, April 25, 2013
Multipass Shaders - NTSC, Motion Blur and More
›
It's been a while since I've done one of these posts and, in that time, RetroArch's multipass shader implementation has matured ...
5 comments:
Wednesday, April 24, 2013
Customizing Harlequin's Gameboy Cg Pixel Shader
›
CRT shaders are great, but they're not always appropriate for every console, seeing as handhelds' tiny LCD screens have very differe...
6 comments:
Thursday, March 14, 2013
Pixel Shaders for RetroArch 3D Cores
›
RetroArch got its first 3D core recently in the form of TyrQuake and it seems most of the existing pixel shaders either look unimpressive or...
7 comments:
Monday, March 11, 2013
XRandR Overscan Fix for Intel HD4000 Ubuntu
›
I have my television hooked up to a computer running Ubuntu 12.10 Quantal and have had issues with overscan across a variety of chipsets. Fo...
2 comments:
Thursday, February 21, 2013
How to Swap Stages in SSF4AE
›
With a lot of new stages being backported from SFxT and some brand new stages from mugenlove100, Alff suggested I write a tutorial on swappi...
Monday, February 18, 2013
xsession-errors Log Filling Hard Drive Ubuntu
›
Last night, all of a sudden, I started getting poor performance out of my HTPC running Ubuntu 12.10 Quantal Quetzal, followed by a complaint...
2 comments:
Thursday, February 14, 2013
Designing a Large-scale Phosphor Filter/Shader
›
Update (5/9/2013): I ported my shader to the Cg shader language and made some improvements in the process ( click here to download ). It no...
41 comments:
‹
›
Home
View web version