Name/Source:
Material: Plain English
[Hex code]
Attribute: Plain English
[Hex code].
Akuma's eyes:
Material: Emission_W
[45 6D 69 73 73 69 6F 6E 5F 57 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 00 00 00]
Attribute: Glare
[47 6C 61 72 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 01 00 00 00]
Highly Reflective Metal Effect:
Material: SpcEnv_W or SpcEnvAlpha_W (for use with an alpha channel)
Attribute: ReflectCoeff
[52 65 66 6C 65 63 74 43 6F 65 66 66 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 CD CC CC 3E]
ReflectFresnelBias
[52 65 66 6C 65 63 74 46 72 65 73 6E 65 6C 42 69 61 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 33 33 33 3F]
ReflectFresnelCoeff
[52 65 66 6C 65 63 74 46 72 65 73 6E 65 6C 43 6F 65 66 66 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F]
Medium Reflective Metal Effect:
Material: SpcEnv_W or SpcEnvAlpha_W (for use with an alpha channel)
Attribute: ReflectCoeff
[52 65 66 6C 65 63 74 43 6F 65 66 66 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F]
ReflectFresnelBias
[52 65 66 6C 65 63 74 46 72 65 73 6E 65 6C 42 69 61 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 CD CC CC 3D]
ReflectFresnelCoeff
[52 65 66 6C 65 63 74 46 72 65 73 6E 65 6C 43 6F 65 66 66 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 40]
Minimal Reflective Metal Effect:
Material: SpcEnv_W or SpcEnvAlpha_W (for use with an alpha channel)
Attribute: ReflectCoeff
[52 65 66 6C 65 63 74 43 6F 65 66 66 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 CD CC 4C 3D]
ReflectFresnelBias
[52 65 66 6C 65 63 74 46 72 65 73 6E 65 6C 42 69 61 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0A D7 23 3C]
ReflectFresnelCoeff
[52 65 66 6C 65 63 74 46 72 65 73 6E 65 6C 43 6F 65 66 66 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 CD CC CC 3D]
Works on any non-metal material:
Full Transparency (compatible with DXT5 or DXT1 w/ 1-bit alpha DDS)
Attribute: AlphaTest
[41 6C 70 68 61 74 65 73 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 96 00 00 00]
Semi Transparency (only compatible with DXT5 DDS)
Attribute: AlphaBlend
[41 6C 70 68 61 62 6C 65 6E 64 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 01 00 00 00]
Attribute: AnimationChannel
[41 6E 69 6D 61 74 69 6F 6E 43 68 61 6E 6E 65 6C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 03 00 01 00]
Attribute: ZWriteMask
[5A 57 72 69 74 65 4D 61 73 6B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 01 00 00 00]
Attribute: GlareCol(RGB)
[47 6C 61 72 65 43 6F 6C 52 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 EC 51 78 3F 47 6C 61 72 65 43 6F 6C 47 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 EC 51 78 3F 47 6C 61 72 65 43 6F 6C 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 EC 51 78 3F 47 6C 61 72 65 43 6F 6C 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F]
Attribute: LowRes
[4C 6F 77 52 65 7A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 01 00 00 00]
New Arcade Edition-only Materials (vfx-related)
HAKAN's Oiled body: SpcBumpBrushOilSSS_Shadow_UV1_W
HAKAN's Oiled clothes: SpcBumpBrushOilSSS_UV1_W
HAKAN's Oil: T1_C_Scroll_Emission_W
MAKOTO's body turning red: SpcBumpBrushSSS_Col_S_UV1_W
MAKOTO's face turning red: SpcBumpBrushSSS2_Col_UV1_W
EVIL RYU's body emission: SpcBumpBrushEmiMask0_UV1_W
ONI's body emission: SpcBumpBrushEmi_UV1_W
ONI's Right Arm emission: SpcBumpBrushEmi0_UV1_W
ONI's Left Arm emission: SpcBumpBrushEmi1_UV1_W
ONI's Right Leg emission: SpcBumpBrushEmi2_UV1_W
ONI's Left Leg emission: SpcBumpBrushEmi3_UV1_W
ONI's hair emission: SpcBumpBrushEmiAlphaConst_UV1_W
ONI's UC2: SpcBumpBrushEmiMaskConst_UV1_W