From Raspbian and its derivatives, you can run from a terminal:
sudo rpi-updateand it will automatically install the new firmware. For Lakka, the updated firmware will make its way into the main release at some point, but in the meantime, you'll need to mount your SD/microSD card on another machine and then find the 'boot' directory (for Lakka, this will be located in the ~500 MB partition that holds the system files rather than the bigger partition that holds your games) and make a backup in case anything goes wrong (not likely, but better safe than sorry).
Next, you'll need to download the new firmware files from github (here's a direct link to a zipped download) and copy them into the boot directory, overwriting what's already there. I believe you only really need a subset of the files (bootcode.bin, fixup.dat, fixup_cd.dat, fixup_db.dat, fixup_x.dat, start.elf, start_cd.elf, start_db.elf and start_x.elf), so if it acts strangely, maybe try cutting down to just those files.
In your config.txt, you can use the sdtv_mode directive to change to the new modes (either NTSC or PAL):
sdtv_mode=16 # progressive NTSCAlso, make sure your config.txt isn't forcing HDMI output via hdmi_force_hotplug=1 (comment it out, if so) and you might want to force composite output, just to be sure, by adding hdmi_ignore_hotplug=1.
sdtv_mode=0x10 # progressive NTSC (using hex notation)
sdtv_mode=18 # progressive PAL
sdtv_mode=0x12 # progressive PAL (using hex notation)
Raspbian and derivatives can now also change modes at runtime using the tvservice program:
$ tvservice -c "NTSC 4:3" ; fbset -depth 8 ; fbset -depth 32; tvservice -s
Powering on SDTV with explicit settings (mode:0 aspect1)state 0x40001 [NTSC 4:3], 720x480 @ 60.00Hz, interlaced
for interlaced mode or:
$ tvservice -c "NTSC 4:3 P" ; fbset -depth 8 ; fbset -depth 32; tvservice -s
Powering on SDTV with explicit settings (mode: 16 aspect:1)state 0x40001 [NTSC 4:3], 720x480 $ 60.00Hz, progressivefor 240-line non-interlaced mode.
Now, you'll notice that the above line still says 720x480 and applications will still see a 480-line resolution (that is, emulators will want to run at 2x scale). That's because the firmware still acts like normal 720x480 (or 576 lines for PAL) and the composite encoder just displays only half the lines.
This is actually to our benefit because it allows us to easily go back and forth at runtime and has the potential for on-the-fly switching (though RetroArch/Lakka doesn't support that and probably never will). It also allows emulators to show interlaced content without freaking out (that is, a "true" 240p resolution would cut off half of the picture, while this setup will just blank out every other line, which is much less obtrusive).
I have some pics here but, hilariously, the one from the new firmware turned out the worst:
RPi 240p Composite |
Analogue Nt - RGB-PPU YPbPr |
RPi 480i Composite |
NTSC Pass/Fail test ROM with maister's NTSC 256 px shader |
NTSC Pass/Fail test ROM via RPi composite output |
NTSC Pass/Fail test ROM with maister's 320 px shader |