Filthy Pants: A Computer Blog

Thursday, June 22, 2017

RetroArch Tone-mapping LUT Shader

›
Reshade has long had a shader, LUT.fx , that enables users/designers to do tonemapping and other color adjustments without touching any code...
5 comments:
Monday, June 19, 2017

RetroArch shaders on Shovel Knight

›
I recently played through the awesome retro-styled platformer Shovel Knight for the first time and, while the pixel art is incredible, I ke...
1 comment:
Thursday, June 1, 2017

New NTSC Shaders

›
NTSC simulation/emulation is a tough nut to crack. There's a lot of math involved, and the results are very dependent on games/content h...
3 comments:
Wednesday, April 5, 2017

Upscaling shaders for pre-rendered backgrounds

›
In the Playstation 1 / Nintendo 64 era, it was a common practice to pair low-poly 3D models with prerendered photo-realistic 2D backgrounds ...
5 comments:
Sunday, March 5, 2017

Raspberry Pi 240p Composite Output

›
Big news for emulation on Raspberry Pis of any generation: a new firmware update has enabled 240p output through the composite video-out por...
19 comments:
Friday, January 20, 2017

Pixel Art Upscaling Test Image

›
At the RetroArch/libretro forums, we get a lot of requests for shader previews because there are a lot of them and many people--particularly...
1 comment:
Thursday, January 19, 2017

Shaders for Sharpest Pixels

›
As readers of my blog can probably guess, I usually favor scanline and CRT effects on my retro games but there are a lot of folks who prefer...
7 comments:
‹
›
Home
View web version

About Me

Hunter K.
Visit me on IRC at #filthypants on Freenode.
View my complete profile
Powered by Blogger.