Name/Source:
Material: Plain English
[Hex code]
Attribute: Plain English
[Hex code].
Akuma's eyes:
Material: Emission_W
[45 6D 69 73 73 69 6F 6E 5F 57 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 00 00 00]
Attribute: Glare
[47 6C 61 72 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 01 00 00 00]
Highly Reflective Metal Effect:
Material: SpcEnv_W or SpcEnvAlpha_W (for use with an alpha channel)
Attribute: ReflectCoeff
[52 65 66 6C 65 63 74 43 6F 65 66 66 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 CD CC CC 3E]
ReflectFresnelBias
[52 65 66 6C 65 63 74 46 72 65 73 6E 65 6C 42 69 61 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 33 33 33 3F]
ReflectFresnelCoeff
[52 65 66 6C 65 63 74 46 72 65 73 6E 65 6C 43 6F 65 66 66 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F]
Medium Reflective Metal Effect:
Material: SpcEnv_W or SpcEnvAlpha_W (for use with an alpha channel)
Attribute: ReflectCoeff
[52 65 66 6C 65 63 74 43 6F 65 66 66 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F]
ReflectFresnelBias
[52 65 66 6C 65 63 74 46 72 65 73 6E 65 6C 42 69 61 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 CD CC CC 3D]
ReflectFresnelCoeff
[52 65 66 6C 65 63 74 46 72 65 73 6E 65 6C 43 6F 65 66 66 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 40]
Minimal Reflective Metal Effect:
Material: SpcEnv_W or SpcEnvAlpha_W (for use with an alpha channel)
Attribute: ReflectCoeff
[52 65 66 6C 65 63 74 43 6F 65 66 66 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 CD CC 4C 3D]
ReflectFresnelBias
[52 65 66 6C 65 63 74 46 72 65 73 6E 65 6C 42 69 61 73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0A D7 23 3C]
ReflectFresnelCoeff
[52 65 66 6C 65 63 74 46 72 65 73 6E 65 6C 43 6F 65 66 66 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 CD CC CC 3D]
Works on any non-metal material:
Full Transparency (compatible with DXT5 or DXT1 w/ 1-bit alpha DDS)
Attribute: AlphaTest
[41 6C 70 68 61 74 65 73 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 96 00 00 00]
Semi Transparency (only compatible with DXT5 DDS)
Attribute: AlphaBlend
[41 6C 70 68 61 62 6C 65 6E 64 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 01 00 00 00]
Attribute: AnimationChannel
[41 6E 69 6D 61 74 69 6F 6E 43 68 61 6E 6E 65 6C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 03 00 01 00]
Attribute: ZWriteMask
[5A 57 72 69 74 65 4D 61 73 6B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 01 00 00 00]
Attribute: GlareCol(RGB)
[47 6C 61 72 65 43 6F 6C 52 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 EC 51 78 3F 47 6C 61 72 65 43 6F 6C 47 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 EC 51 78 3F 47 6C 61 72 65 43 6F 6C 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 EC 51 78 3F 47 6C 61 72 65 43 6F 6C 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F]
Attribute: LowRes
[4C 6F 77 52 65 7A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 01 00 00 00]
New Arcade Edition-only Materials (vfx-related)
HAKAN's Oiled body: SpcBumpBrushOilSSS_Shadow_UV1_W
HAKAN's Oiled clothes: SpcBumpBrushOilSSS_UV1_W
HAKAN's Oil: T1_C_Scroll_Emission_W
MAKOTO's body turning red: SpcBumpBrushSSS_Col_S_UV1_W
MAKOTO's face turning red: SpcBumpBrushSSS2_Col_UV1_W
EVIL RYU's body emission: SpcBumpBrushEmiMask0_UV1_W
ONI's body emission: SpcBumpBrushEmi_UV1_W
ONI's Right Arm emission: SpcBumpBrushEmi0_UV1_W
ONI's Left Arm emission: SpcBumpBrushEmi1_UV1_W
ONI's Right Leg emission: SpcBumpBrushEmi2_UV1_W
ONI's Left Leg emission: SpcBumpBrushEmi3_UV1_W
ONI's hair emission: SpcBumpBrushEmiAlphaConst_UV1_W
ONI's UC2: SpcBumpBrushEmiMaskConst_UV1_W
5 comments:
I wanted to use the Haken Oil Effect, but On some characters, it doesnt work, and in some(Like Rose) It goes on and off according to her moves...
what Im doing WRONG?
i can't do it . It's white all body i creat
please help me about hakan's oil
like this . Is it true
....SpcBumpBrushOilSSS_Shadow_UV1_W.!...
please give me a direction...
@Huy82
That looks correct, but Hakan's oil is strange. It doesn't always work like it's supposed to.
I'm not sure why it's making them white, though. That sounds like a problem with the textures.
so, can you fix it for me
thanks
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