Monday, September 26, 2011

Pixel Shaders in Genesis, GBA, GBC Emulation

If you've looked at any of the amazing pixel shaders available for bsnes, such as the collaborative CRT shader from cgwg and DOLLS or Themaister's dot-n-bloom, you may have wanted to use them with other systems, such as Sega Genesis or Gameboy Advance. Well, now you can! Update (10/03/2011): now it works with Final Burn Alpha, as well. Update (10/5/2011): I'm adding download links for Windows binaries of the various libraries, when possible.

Themaister wrote some "hacky" wrappers around Genesis Plus GX, Visualboy Advance and Gambatte that route their APIs to match up with that of libsnes. That means any frontend for libsnes, such as Themaister's own SSNES, can now serve as a frontend for these excellent emulators. Thus, any features of the frontend, such as SSNES' real-time rewind and FFMPEG-powered video dumping capabilities, get baked in automatically. This also extends SSNES' badass GGPO-style netplay to all of these systems (where applicable, of course).

If you're using Ubuntu or another Debian-based distro, you can get precompiled binaries from my PPA repo. Other *nixes can compile them from source. The only dependencies are git (not even totally necessary if you manually download the source via http), a compiler that supports C++98 or higher (gcc-3.4 and up, IIRC) and zlib (in Debian-based distros, it's the zlib1g-dev package).

So, open a terminal and type:

For Genesis Plus GX:
git clone
cd megadrive-next/src/libsnes

Download Windows libsnes-genesisplusgx binaries
(you may need to rename zlib.dll to libz-1.dll for it to work)

For Visualboy Advance (vba):
git clone git://
cd trunk/platform/libsnes

For Gambatte:
git clone git:// --branch libsnes
cd gambatte-libsnes/libgambatte/libsnes

For Final Burn Alpha (fba):
git clone git://
cd fba-next-slim/src/burner/libsnes

Download Windows libsnes-fba binaries

The resulting libraries will all be called In my packages, the libraries are named according to the emulator (libsnes-*.so) so you can have them all peacefully coexist.

One thing to be aware of: SSNES-Phoenix's file browser will filter out non-SNES extensions, so you'll have to manually type the filenames unless/until Themaister does anything about it.

Screenshots (dot-n-bloom shader is used for the GBC and GBA screenshots, CRT is used for Genesis and FBA):

1 comment:

Anonymous said...

hey hunter i just downloaded your combined mod package, really great stuff! just a question, for the mod pack README there are some characters with mod like 2.2, 2.3 etc, how do i access these mod in the game?

you can get back to me at thanks! hope to hear from you soon (:

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